Card Codex

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17 May 2024: Card library updated.

The Huntsman's Redemption

2G · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Indulge 2RSorcery Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
Coastal Hornclaw 4UCreature — Bird Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3
Carefree Swinemaster 2GCreature — Gnome Ranger Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. 1/4
Deadly Insect 4GCreature — Insect Shroud (This creature can't be the target of spells or abilities.) 6/1
Pincher Beetles 2GCreature — Insect Shroud (This creature can't be the target of spells or abilities.) 3/1
Deadly Dancer Creature — Vampire Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3
Sea Snidd 4UCreature — Beast {T}: Target land becomes the basic land type of your choice until end of turn. 3/3
Trenching Steed 3WCreature — Horse Rebel Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3
Auger Spree 1BRInstant Target creature gets +4/-4 until end of turn.
Bedeck B/RB/RInstant Target creature gets +3/-3 until end of turn.
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