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17 May 2024: Card library updated.

The Legend of Arena

1URW · Legendary Enchantment — Saga

The Legend of Arena can be your commander. I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control. III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.

Similar cards

Color identity:
NameManaTypeText
Foul Rebirth 2BSorcery — Adventure Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Verdant Rejuvenation 6GGSorcery Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
Rasaad, Shadow Monk 2WBLegendary Creature — Human Monk When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token with menace. 4/4
Dance with Calamity 7RSorcery Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Wingmantle Chaplain 3WCreature — Human Cleric Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. 0/3
Aid from the Cowl 3GGEnchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Descent of the Dragons 4RRSorcery Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
Kharis & The Beholder 1GGWWLegendary Creature — Dragon Eye Wizard Flying When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) • If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. • If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature. 1/20
Sage of Epityr UCreature — Human Wizard When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1
Urza's Sylex 3Legendary Artifact {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
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