M:tG card similarity search
1UR · Enchantment
Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
Name | Mana | Type | Text |
---|---|---|---|
Rasaad, Dragon Monk | 2WU | Legendary Creature — Human Monk | When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying. 4/4 |
Satyr's Cunning | R | Sorcery | Create a 1/1 red Satyr creature token with "This creature can't block." Escape—{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Welcome Home | 5GG | Sorcery — Adventure | Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) |
Honden of Life's Web | 4G | Legendary Enchantment — Shrine | At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control. |
Ancestral Blade | 1W | Artifact — Equipment | When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Spirit Mirror | 2WW | Enchantment | At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection. |
Tatsumasa, the Dragon's Fang | 6 | Legendary Artifact — Equipment | Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip {3} |
Vitu-Ghazi, the City-Tree | Land | {T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. | |
Calcite Snapper | 1UU | Creature — Turtle | Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4 |
Rock Jockey | 2R | Creature — Goblin | You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3 |