M:tG card similarity search
· Plane — The Library
Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Name | Mana | Type | Text |
---|---|---|---|
Flamewar, Streetwise Operative | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Menace, deathtouch Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. 2/1 | |
Otrimi, the Ever-Playful | 3BGU | Legendary Creature — Nightmare Beast | Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. 6/6 |
Book Devourer | 5R | Creature — Beast | Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. 4/5 |
Zombie Cheese Magician | Stickers | {TK}{TK} — First strike {TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, draw that many cards. {TK}{TK} — 3/3 {TK}{TK}{TK} — 6/2 | |
Quick Fixer | 2B | Creature — Azra Employee | Menace Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 2/3 |
Hammer of Ruin | 2 | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2} |
Vexing Radgull | 1U | Creature — Bird Mutant | Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/2 |
Time Beetle | 1U | Creature — Alien Insect | Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) 1/1 |
Yuan-Ti Fang-Blade | 2B | Creature — Snake Rogue | Deathtouch Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/2 |
Strixhaven Stadium | 3 | Artifact | {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. |