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17 May 2024: Card library updated.

The Master, Transcendent

1BGU · Legendary Artifact Creature — Mutant

When The Master, Transcendent enters the battlefield, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) 2/4

Similar cards

Color identity:
NameManaTypeText
Kenrith's Transformation 1GEnchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Mordenkainen's Polymorph 1UInstant Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Zhalfirin Shapecraft 1UInstant Target creature has base power and toughness 4/3 until end of turn. Draw a card.
Amphibian Accident 1UInstant — Adventure Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Turn to Frog 1UInstant Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Inkfathom Witch 1U/BCreature — Merfolk Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. 1/1
Invert U/RInstant Switch the power and toughness of each of up to two target creatures until end of turn.
Strange Inversion 2RInstant — Arcane Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Timber Paladin 1GArtifact Creature — Knight As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1
Bramblefort Fink 1GCreature — Ouphe {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker. 2/2
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