M:tG card similarity search
2B · Legendary Creature — Alien
Ward—Pay 3 life. Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value. 0/4
Name | Mana | Type | Text |
---|---|---|---|
Auriok Salvagers | 3W | Creature — Human Soldier | {1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand. 2/4 |
Refraction Elemental | Creature — Elemental | Ward—Pay 2 life. Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent. 4/4 | |
Stormscape Master | 2UU | Creature — Human Wizard | {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. 2/2 |
Redtooth Genealogist | 2G | Creature — Elf Advisor | When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) 2/3 |
Breena, the Demagogue | 1WB | Legendary Creature — Bird Warlock | Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3 |
General Tazri | 4W | Legendary Creature — Human Ally | When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. 3/4 |
Disruptor Wanderglyph | 4 | Artifact Creature — Golem | Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard. 3/4 |
Kruin Striker | 1R | Creature — Human Warrior | Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. 2/1 |
Fiend Binder | 3W | Creature — Human Soldier | Whenever Fiend Binder attacks, tap target creature defending player controls. 3/2 |
Ghost-Lit Redeemer | W | Creature — Spirit | {W}, {T}: You gain 2 life. Channel — {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. 1/1 |