Card Codex

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17 May 2024: Card library updated.

The Mirari Conjecture

4U · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Similar cards

Color identity:
NameManaTypeText
Imperial Mask 4WEnchantment When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Personal Tutor USorcery Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Lion's Eye Diamond 0Artifact Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
Followed Footsteps 3UUEnchantment — Aura Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Nighteyes the Desecrator Legendary Creature — Rat Wizard {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. 4/2
Immortal Phoenix 4RRCreature — Phoenix Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand. 5/3
Quintorius, Loremaster 3RWLegendary Creature — Elephant Cleric Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. 3/5
Aetherplasm 2UUCreature — Illusion Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1
Zephyr Spirit 5UCreature — Spirit When Zephyr Spirit blocks, return it to its owner's hand. 0/6
Dream Stalker 1UCreature — Illusion When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. 1/5
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