M:tG card similarity search
3UB · Legendary Creature — Human Advisor
When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Hammerheim Deadeye | 3R | Creature — Giant Warrior | Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. 3/3 |
| Lorehold Campus | Land | Lorehold Campus enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. | |
| Prismari Campus | Land | Prismari Campus enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. | |
| Quandrix Campus | Land | Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. | |
| Silverquill Campus | Land | Silverquill Campus enters the battlefield tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. | |
| Witherbloom Campus | Land | Witherbloom Campus enters the battlefield tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. | |
| Split the Party | 3UU | Sorcery | Choose target player. Return half the creatures they control to their owner's hand, rounded up. |
| Baffling End | 1W | Enchantment | When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. |
| Hunting Triad | 3G | Tribal Sorcery — Elf | Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) |
| Tidewalker | 2U | Creature — Elemental | Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. */* |