Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Philosopher

· Hero

{2}, {T}: Tap target creature.

Similar cards

Color identity:
NameManaTypeText
Simic Fluxmage 2UCreature — Merfolk Wizard Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. 1/2
Hope and Glory 1WInstant Untap two target creatures. Each of them gets +1/+1 until end of turn.
Join Forces 2WInstant Untap up to two target creatures. They each get +2/+2 until end of turn.
Synchronized Strike 2GInstant Untap up to two target creatures. They each get +2/+2 until end of turn.
Life Matrix 4Artifact {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
Diver Skaab 3UUCreature — Zombie Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. 3/5
Junk Winder 5UUCreature — Serpent Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. 5/6
Subterranean Schooner 1UArtifact — Vehicle Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 3/4
Amoeboid Changeling 1UCreature — Shapeshifter Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. 1/1
Genetic Recombinator Artifact — Contraption Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
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