M:tG card similarity search
2W · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.
Name | Mana | Type | Text |
---|---|---|---|
Bull's Strength | 1G | Instant | Target creature gets +2/+2 and gains trample until end of turn. Untap it. |
Outmuscle | 3G | Sorcery | Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. |
Day of Destiny | 3W | Legendary Enchantment | Legendary creatures you control get +2/+2. |
Skyshroud Ambush | 1G | Instant | Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card. |
Drana, Kalastria Bloodchief | 3BB | Legendary Creature — Vampire Shaman | Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. 4/4 |
Big Play | 1G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. |
Twice Upon a Time | 4UU | Sorcery | Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time. |
Clear Shot | 2G | Instant | Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. |
Reckless Stormseeker | 2R | Creature — Human Werewolf | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Hour of Need | 2U | Instant | Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying. |