Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Provider

· Hero

Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.

Similar cards

Color identity:
NameManaTypeText
Midnight Oil 2BBEnchantment Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life.
Welcome to Sweettooth 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token. II — Create a Food token. III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
Stitcher Geralf 3UULegendary Creature — Human Wizard {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. 3/4
Primal Might XGSorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Infectious Inquiry 2BSorcery You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Brawl 3RRInstant Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Fervent Denial 3UUInstant Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Confound 1UInstant Counter target spell that targets a creature. Draw a card.
Harness Infinity 1BBBGGGInstant Exchange your hand and graveyard. Exile Harness Infinity.
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
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