M:tG card similarity search
· Hero
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
Name | Mana | Type | Text |
---|---|---|---|
Curry Favor | B | Sorcery — Adventure | You gain X life and each opponent loses X life, where X is the number of Knights you control. |
Perimeter Captain | W | Creature — Human Soldier | Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 |
Scrap Mastery | 3RR | Sorcery | Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield. |
Witch Hunt | 4R | Enchantment | Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. |
Ertai, Wizard Adept | 2U | Legendary Creature — Human Wizard | {2}{U}{U}, {T}: Counter target spell. 1/1 |
Traitor's Clutch | 4B | Instant | Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Dunerider Outlaw | BB | Creature — Human Rebel Rogue | Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
Appeal | G | Sorcery | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. |
Cathartic Operation | 3UB | Instant | Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards. |
Soul Ransom | 2UB | Enchantment — Aura | Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability. |