Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Savant

· Hero

Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

Similar cards

Color identity:
NameManaTypeText
Shared Discovery USorcery As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
Remove Enchantments WInstant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Idyllic Grange Land — Plains ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
Thunder Lasso 2WArtifact — Equipment When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Depopulate 2WWSorcery Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Gideon, Martial Paragon 4WLegendary Planeswalker — Gideon [+2]: Untap all creatures you control. Those creatures get +1/+1 until end of turn. [0]: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−10]: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control. Loyalty 5
Keeper of the Accord 3WCreature — Human Soldier At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4
Memory Jar 5Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Archon of Emeria 2WCreature — Archon Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. 2/3
The Balrog, Flame of Udûn 3BRLegendary Creature — Avatar Demon Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. 7/7
Page 114