Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Savant

· Hero

Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

Similar cards

Color identity:
NameManaTypeText
Futurist Operative 3UCreature — Human Ninja As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap Futurist Operative. 3/4
Spiritual Sanctuary 2WWEnchantment At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
Cold Storage 4Artifact {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
Archetype of Aggression 1RREnchantment Creature — Human Warrior Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample. 3/2
Moira and Teshar 3WBLegendary Creature — Phyrexian Spirit Bird Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5
Blight-Breath Catoblepas 4BBCreature — Beast When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/2
Port Razer 3RRCreature — Orc Pirate Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn. 4/4
Storybook Ride Artifact — Attraction Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Awaken the Sleeper 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Rishadan Dockhand UCreature — Merfolk Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land. 1/2
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