M:tG card similarity search
3BR · Legendary Creature — God
Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. 6/5
Name | Mana | Type | Text |
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Mark of Fury | R | Enchantment — Aura | Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand. |
The Thirteenth Doctor | 1GU | Legendary Creature — Time Lord Doctor | Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. 2/2 |
Hikari, Twilight Guardian | 3WW | Legendary Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. 4/4 |
Yorion, Sky Nomad | 3W/UW/U | Legendary Creature — Bird Serpent | Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. 4/5 |
Puffer Extract | 5 | Artifact | {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. |
Matopi Golem | 5 | Artifact Creature — Golem | {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. 3/3 |
Shatterskull Charger | 1RR | Creature — Giant Warrior | Kicker {2} Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. 4/3 |
Vanish into Memory | 2WU | Instant | Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. |
Stinging Shot | G | Instant | Put three -1/-1 counters on target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.) |
Inventive Wingsmith | 2W | Creature — Dwarf Artificer | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. 2/4 |