M:tG card similarity search
2WU · Legendary Creature — Time Lord Doctor
Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Feed the Pack | 5G | Enchantment | At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness. |
Single Combat | 3WW | Sorcery | Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. |
Aphemia, the Cacophony | 1B | Legendary Enchantment Creature — Harpy | Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. 2/1 |
Blinkmoth Urn | 5 | Artifact | At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control. |
Power Struggle | 2UUU | Enchantment | During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls. |
Leyline of Lifeforce | 2GG | Enchantment | If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered. |
Wall of Dust | 2R | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4 |
Reality Anchor | 1G | Instant | Target creature loses shadow until end of turn. Draw a card. |
Dark Suspicions | 2BB | Enchantment | At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. |
Memory Vessel | 3RR | Artifact | {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. |