Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Shire

· Legendary Land

The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.

Similar cards

Color identity:
NameManaTypeText
Machine God's Effigy 4Artifact You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." (It's not a creature.) {T}: Add {U}.
Forsworn Paladin BCreature — Human Knight Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn. 1/1
Shrine of the Forsaken Gods Land {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Launch the Fleet WSorcery Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Calix, Guided by Fate 1GWLegendary Enchantment Creature — Human Druid Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn. 2/2
Invasion of Belenon 2WBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
Novijen, Heart of Progress Land {T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Dwarven Lightsmith 5WCreature — Dwarf Cleric Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
Midnight Guard 2WCreature — Human Soldier Whenever another creature enters the battlefield, untap Midnight Guard. 2/3
Echo Inspector 3UCreature — Bird Rogue Flying When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/3
Page 293