Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Slayer

· Hero

You start the game with an additional 7 life.

Similar cards

Color identity:
NameManaTypeText
Nadier's Nightblade 2BCreature — Elf Warrior Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. 1/3
Faith of the Devoted 2BEnchantment Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
Vampire Sovereign 3BBCreature — Vampire Noble Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. 3/4
Raven of Fell Omens 1BCreature — Bird Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/2
Vampire's Kiss 1BSorcery Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Tavern Swindler 1BCreature — Human Rogue {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. 2/2
Illusions of Grandeur 3UEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Arterial Flow 1BBSorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Blight Keeper BCreature — Bat Imp Flying {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. 1/1
Curse of Leeches 2BEnchantment — Aura Curse Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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