Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Slayer

· Hero

You start the game with an additional 7 life.

Similar cards

Color identity:
NameManaTypeText
Curse of Fool's Wisdom 4BBEnchantment — Aura Curse Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Underworld Coinsmith WBEnchantment Creature — Human Cleric Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life. 2/2
Stone Haven Medic 1WCreature — Kor Cleric {W}, {T}: You gain 1 life. 1/3
Campaign of Vengeance 3WBEnchantment Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Nihilistic Glee 2BBEnchantment {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
Bloodborn Scoundrels 5BCreature — Vampire Rogue Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. 4/4
Siege Rhino 1WBGCreature — Rhino Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. 4/5
Night Market Lookout BCreature — Human Rogue Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. 1/1
Rhystic Syphon 3BBSorcery Unless target player pays {3}, that player loses 5 life and you gain 5 life.
Spirit of Malevolence 1BCreature — Spirit When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. 2/1
Page 7