Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Stasis Coffin

3 · Legendary Artifact

{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.

Similar cards

Color identity:
NameManaTypeText
Pollen Remedy WInstant Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
Clergy en-Vec 1WCreature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Femeref Healer 1WCreature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Master Healer 4WCreature — Human Cleric {T}: Prevent the next 4 damage that would be dealt to any target this turn. 1/4
Orim, Samite Healer 1WWLegendary Creature — Human Cleric {T}: Prevent the next 3 damage that would be dealt to any target this turn. 1/3
Samite Healer 1WCreature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Sanctum Custodian 2WCreature — Human Cleric {T}: Prevent the next 2 damage that would be dealt to any target this turn. 1/2
Necro-Impotence BBBEnchantment Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
Magus of the Mind 4UUCreature — Human Wizard {U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. 4/5
The Eleventh Doctor 1WULegendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2
Page 182