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17 May 2024: Card library updated.

The Tarrasque

6GGG · Legendary Creature — Dinosaur

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. 10/10

Similar cards

Color identity:
NameManaTypeText
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Scalding Salamander 2RCreature — Salamander Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. 2/1
Swamp Mosquito 1BCreature — Insect Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 0/1
Nezumi Bladeblesser 2BCreature — Rat Samurai Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) 3/2
Embereth Skyblazer 3RCreature — Human Knight As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. 4/3
TARDIS 2Artifact — Vehicle Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/4
Harbor Guardian 2WUCreature — Gargoyle Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4
Planar Ally 3WWCreature — Angel Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3
Alaborn Cavalier 2WWCreature — Human Knight Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2
Pugnacious Hammerskull 2GCreature — Dinosaur Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 6/6
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