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17 May 2024: Card library updated.

The Thirteenth Doctor

1GU · Legendary Creature — Time Lord Doctor

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. 2/2

Similar cards

Color identity:
NameManaTypeText
Biogenic Upgrade 4GGSorcery Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Mark of Fury REnchantment — Aura Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand.
Side Quest WSorcery Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Legate Lanius, Caesar's Ace 2BRLegendary Creature — Human Soldier Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius. 2/2
Scrounging Bandar 1GCreature — Cat Monkey Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. 0/0
Boarded Window 3Artifact Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
Galvanic Giant 3UCreature — Giant Wizard Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it. 3/3
Mysterious Pathlighter 2WCreature — Faerie Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) 2/2
Krovikan Vampire 3BBCreature — Vampire At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. 3/3
First Day of Class 1RInstant Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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