M:tG card similarity search
XYZRR · Sorcery
The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.
Name | Mana | Type | Text |
---|---|---|---|
Yamabushi's Flame | 2R | Instant | Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
Longhorn Sharpshooter | 2R | Creature — Minotaur Rogue | Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3 |
Skred | R | Instant | Skred deals damage to target creature equal to the number of snow permanents you control. |
Shower of Coals | 3RR | Sorcery | Shower of Coals deals 2 damage to each of up to three targets. Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard. |
Mordant Dragon | 3RRR | Creature — Dragon | Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. 5/5 |
Backfire | U | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. |
Exotic Disease | 4B | Sorcery | Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. |
Glistening Dawn | 2GG | Sorcery | Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) |
Anathemancer | 1BR | Creature — Zombie Wizard | When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2 |
Tectonic Hazard | R | Sorcery | Tectonic Hazard deals 1 damage to each opponent and each creature they control. |