Card Codex

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17 May 2024: Card library updated.

The Ur-Dragon

4WUBRG · Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. 10/10

Similar cards

Color identity:
NameManaTypeText
Kaalia of the Vast 1RWBLegendary Creature — Human Cleric Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. 2/2
Cunning Nightbonder U/BU/BCreature — Human Rogue Flash Spells with flash you cast cost {1} less to cast and can't be countered. 2/2
Thrasta, Tempest's Roar 10GGLegendary Creature — Dinosaur This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn. 7/7
Thunderscape Familiar 1RCreature — Kavu First strike Black spells and green spells you cast cost {1} less to cast. 1/1
March of Burgeoning Life XGInstant As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
Blasphemous Act 8RSorcery This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Argivian Phalanx 5WCreature — Human Kor Soldier This spell costs {1} less to cast for each creature you control. Vigilance 4/4
Sailors' Bane 7UUCreature — Dragon Turtle This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) 7/7
Chill 1UEnchantment Red spells cost {2} more to cast.
Dramatic Entrance 3GGInstant You may put a green creature card from your hand onto the battlefield.
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