Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Valeyard

2UBR · Legendary Creature — Time Lord Noble

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. 4/5

Similar cards

Color identity:
NameManaTypeText
Spiteful Sliver 2RCreature — Sliver Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." 2/2
Light of Sanction 1WWEnchantment Prevent all damage that would be dealt to creatures you control by sources you control.
The Maelstrom Plane — Alara When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
Hematite Talisman 2Artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
Glittering Lion 2WCreature — Cat Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. 2/2
Glittering Lynx WCreature — Cat Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. 1/1
The Eon Fog Plane — Equilor Players skip their untap steps. Whenever chaos ensues, untap all permanents you control.
Tempting Wurm 1GCreature — Wurm When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield. 5/5
Hushwing Gryff 2WCreature — Hippogriff Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1
Survive 1GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
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