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17 May 2024: Card library updated.

The Wanderer

3W · Legendary Planeswalker

Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater. Loyalty 5

Similar cards

Color identity:
NameManaTypeText
Arctic Foxes 1WCreature — Fox Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1
Blazing Hope WInstant Exile target creature with power greater than or equal to your life total.
Orgg 3RRCreature — Orgg Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. 6/6
Energy Storm 1WEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.
Phantom Nishoba 5GWCreature — Cat Beast Spirit Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0
Outfitted Jouster 2BRCreature — Human Knight When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster. If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster. 2/2
Samite Pilgrim 1WCreature — Human Cleric Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1
Goblin Mutant 2RRCreature — Goblin Mutant Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. 5/3
Armament of Nyx 2WEnchantment — Aura Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Harm's Way WInstant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
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