M:tG card similarity search
2RW · Legendary Creature — Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. 3/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Wall of Souls | 1B | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker. 0/4 |
| Flame Spill | 2R | Instant | Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. |
| Pigment Storm | 3RR | Sorcery | Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead. |
| Final Death | 4B | Instant | Exile target creature. |
| Final Reward | 4B | Instant | Exile target creature. |
| Unmake | W/BW/BW/B | Instant | Exile target creature. |
| Perilous Vault | 4 | Artifact | {5}, {T}, Exile Perilous Vault: Exile all nonland permanents. |
| Banshee's Blade | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Dark Impostor | 2B | Creature — Vampire Assassin | {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2 |
| Wildwood Mentor | 2G | Creature — Treefolk | Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. 1/1 |