Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Warrior

· Hero

{T}: Target creature you control gains haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Killer Instinct 4RGEnchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Mordor on the March 3BRSorcery Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Harried Dronesmith 3RCreature — Human Artificer At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. 2/3
Merry-Go-Round Artifact — Attraction Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Grotesque Mutation 1BInstant Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Moment of Heroism 1WInstant Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Mortal's Ardor WInstant Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Zombie Trailblazer BBBCreature — Zombie Scout Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 2/2
Clan Guildmage RGCreature — Human Shaman {1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2
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