M:tG card similarity search
2G · Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Inspiring Leader | 2W | Legendary Enchantment — Background | Commander creatures you own have "Creature tokens you control get +2/+2." |
| Runaway Growth | 3G | Enchantment — Aura | Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1. |
| Ogre Arsonist | 4R | Creature — Ogre | When Ogre Arsonist enters the battlefield, destroy target land. 3/3 |
| Aetherwind Basker | 4GGG | Creature — Lizard | Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. 7/7 |
| Inkwell Leviathan | 7UU | Artifact Creature — Leviathan | Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.) 7/11 |
| Moorland Drifter | 1W | Creature — Spirit | Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. 2/2 |
| Company Commander | 2WB | Creature — Human Soldier | Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4 |
| Shivan Wurm | 3RG | Creature — Wurm | Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. 7/7 |
| Duskdale Wurm | 5GG | Creature — Wurm | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 7/7 |
| Rootbreaker Wurm | 5GG | Creature — Wurm | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 |