Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The World Tree

· Land

The World Tree enters the battlefield tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Darigaaz's Attendant 5Artifact Creature — Golem {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G}. 3/3
Dromar's Attendant 5Artifact Creature — Golem {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}. 3/3
Rith's Attendant 5Artifact Creature — Golem {1}, Sacrifice Rith's Attendant: Add {R}{G}{W}. 3/3
Treva's Attendant 5Artifact Creature — Golem {1}, Sacrifice Treva's Attendant: Add {G}{W}{U}. 3/3
Runaway Growth 3GEnchantment — Aura Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
Spelunking 2GEnchantment When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.
Leafkin Druid 1GCreature — Elemental Druid {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3
Harabaz Druid 1GCreature — Human Druid Ally {T}: Add X mana of any one color, where X is the number of Allies you control. 0/1
Noxious Field 1BBEnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Cascade Bluffs Land {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
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