Card Codex

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17 May 2024: Card library updated.

The Zephyr Maze

· Plane — Kyneth

Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Phyrexian Pegasus 2WCreature — Phyrexian Pegasus Flying Whenever Phyrexian Pegasus attacks, another target attacking creature without flying gains flying until end of turn. 2/2
Teferi's Drake 2UCreature — Drake Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 3/2
Tolarian Drake 2UCreature — Drake Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/4
Breezekeeper 3UCreature — Djinn Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/4
Vampire Nighthawk 1BBCreature — Vampire Shaman Flying, deathtouch, lifelink 2/3
Spontaneous Flight 2WInstant Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Coastal Hornclaw 4UCreature — Bird Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3
Necropolis Fiend 7BBCreature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. 4/5
Freejam Regent 4RRCreature — Dragon Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying {1}{R}: Freejam Regent gets +2/+0 until end of turn. 4/4
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
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