Card Codex

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17 May 2024: Card library updated.

The Zephyr Maze

· Plane — Kyneth

Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Jagwasp Swarm 3BCreature — Insect Flying 3/2
Lotus Path Djinn 3UCreature — Djinn Monk Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/3
Riverwheel Aerialists 5UCreature — Djinn Monk Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 4/5
Windborne Charge 2WWSorcery Two target creatures you control each get +2/+2 and gain flying until end of turn.
Phantom Monster 3UCreature — Illusion Flying 3/3
Gold-Forged Sentinel 6Artifact Creature — Chimera Flying 4/4
Jwar Isle Avenger 4UCreature — Sphinx Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying 3/3
Goliath Sphinx 5UUCreature — Sphinx Flying 8/7
Augury Raven 3UCreature — Bird Flying Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Basilica Screecher 1BCreature — Bat Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 1/2
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