Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thelon's Chant

1GG · Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Similar cards

Color identity:
NameManaTypeText
Wildfire 4RRSorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Bloodfire Kavu 2RRCreature — Kavu {R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature. 2/2
Painwracker Oni 3BBCreature — Demon Spirit Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. 5/4
Demanding Dragon 3RRCreature — Dragon Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. 5/5
Energy Flux 2UEnchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Diseased Vermin 2BCreature — Rat Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. 1/1
Censorship UEnchantment As Censorship enters the battlefield, choose a word. Whenever a player says the chosen word, Censorship deals 2 damage to that player.
Defense of the Heart 3GEnchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Noble Heritage 1WLegendary Enchantment — Background Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Psychic Allergy 3UUEnchantment As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Page 22