M:tG card similarity search
3G · Creature — Elf Shaman
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. 1/1
Name | Mana | Type | Text |
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Greenwood Sentinel | 1G | Creature — Elf Scout | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Crucible of Fire | 3R | Enchantment | Dragon creatures you control get +3/+3. |
Dogged Hunter | 2W | Creature — Human Nomad | {T}: Destroy target creature token. 1/1 |
Kelsinko Ranger | W | Creature — Human Ranger | {1}{W}: Target green creature gains first strike until end of turn. 1/1 |
Dance of the Tumbleweeds | 1G | Sorcery | Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control. |
Arterial Alchemy | 2R | Enchantment | When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
Eyekite | 1U | Creature — Drake | Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. 1/2 |
Aspiring Aeronaut | 3U | Creature — Human Artificer | Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. 1/2 |
Rider in Need | 2W | Sorcery — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
Ardenvale Fealty | 1W | Instant — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.) |