Card Codex

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17 May 2024: Card library updated.

Thermo-Alchemist

1R · Creature — Human Shaman

Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. 0/3

Similar cards

Color identity:
NameManaTypeText
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Pinecrest Ridge Land {T}: Add {C}. {T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.
Rootwater Depths Land {T}: Add {C}. {T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
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Tranquil Garden Land {T}: Add {C}. {T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.
Vec Townships Land {T}: Add {C}. {T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.
Waterveil Cavern Land {T}: Add {C}. {T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.
Drowner Initiate UCreature — Merfolk Wizard Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards. 1/1
Plasma Caster 1RArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip {2}
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