Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thermokarst

1GG · Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Spelunking 2GEnchantment When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.
Silent Attendant 2WCreature — Human Cleric {T}: You gain 1 life. 0/2
Soulmender WCreature — Human Cleric {T}: You gain 1 life. 1/1
Starlight Invoker 1WCreature — Human Cleric Mutant {7}{W}: You gain 5 life. 1/3
Epicenter 4RSorcery Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
The Gitrog Monster 3BGLegendary Creature — Frog Horror Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. 6/6
Hostile Desert Land — Desert {T}: Add {C}. {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Pristine Talisman 3Artifact {T}: Add {C}. You gain 1 life.
Calming Verse 3GSorcery Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Sunbathing Rootwalla 1GCreature — Lizard Domain — {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. 2/2
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