M:tG card similarity search
4R · Snow Creature — Slug
{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow source.) Sacrifice a creature: Add {R}. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Discontinuity | 3UUU | Instant | As long as it's your turn, this spell costs {2}{U}{U} less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
Invasion of Innistrad | 2BB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn. |
Guardian Archon | 4WW | Creature — Archon | Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5 |
Firefly | 3R | Creature — Insect | Flying {R}: Firefly gets +1/+0 until end of turn. 1/1 |
Killer Bees | 1GG | Creature — Insect | Flying {G}: Killer Bees gets +1/+1 until end of turn. 0/1 |
Moonwing Moth | 1WW | Creature — Insect | Flying {W}: Moonwing Moth gets +0/+1 until end of turn. 2/1 |
Bull-Rush Bruiser | 3R | Creature — Minotaur Warrior | Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. 4/3 |
Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |
Sylvan Paradise | G | Instant | One or more target creatures become green until end of turn. |
Piety Charm | W | Instant | Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn. |