M:tG card similarity search
· Land
{T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Name | Mana | Type | Text |
---|---|---|---|
Skyshroud Troopers | 3G | Creature — Elf Druid Warrior | {T}: Add {G}. 3/3 |
Eladamri's Vineyard | G | Enchantment | At the beginning of each player's precombat main phase, that player adds {G}{G}. |
Scorched Earth | XR | Sorcery | As an additional cost to cast this spell, discard X land cards. Destroy X target lands. |
High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |
Sceptre of Eternal Glory | 4 | Legendary Artifact | {T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. |
Psionic Ritual | 4UU | Sorcery | Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual. |
Spellbinder | 3 | Artifact — Equipment | Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {4} |
Fall of the Thran | 5W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield. |
Skull Storm | 7BB | Sorcery | When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up. |
Gold-Forged Thopteryx | WU | Artifact Creature — Dinosaur Thopter | Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 1/3 |