M:tG card similarity search
B · Creature — Human Rogue
Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. 1/1
Name | Mana | Type | Text |
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Gate Smasher | 3 | Artifact — Equipment | Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3} |
Squirrel Mob | 1GG | Creature — Squirrel | Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. 2/2 |
Jeskai Runemark | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent. |
Tajic, Blade of the Legion | 2RW | Legendary Creature — Human Soldier | Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. 2/2 |
Waterlogged Hulk | U | Artifact | {T}: Mill a card. (Put the top card of your library into your graveyard.) Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
Prickle Faeries | Creature — Faerie | Flying At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them. 2/2 | |
Merchant Raiders | 3U | Creature — Human Pirate | Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. 2/4 |
Pharika's Spawn | 3B | Creature — Gorgon | Escape—{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. 3/4 |
Song of Blood | 1R | Sorcery | Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. |
Good-Fortune Unicorn | 1GW | Creature — Unicorn | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. 2/2 |