Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thieves' Tools

1B · Artifact — Equipment

When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Quagmire 2BEnchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Suleiman's Legacy RWEnchantment When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
Undertow 2UEnchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Madame Vastra 2GULegendary Creature — Lizard Detective Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) Madame Vastra must be blocked if able. Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. 3/3
Crevasse 2REnchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Orchard Spirit 2GCreature — Spirit Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2
Dread Warlock 1BBCreature — Human Wizard Warlock Dread Warlock can't be blocked except by black creatures. 2/2
Hipparion 1WCreature — Horse Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3
Canal Courier 5UCreature — Human Rogue When Canal Courier enters the battlefield, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. 3/5
Clockwork Droid 2Artifact Creature — Robot You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) 3/1
Page 28