Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thieving Varmint

1B · Creature — Varmint

Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. 2/1

Similar cards

Color identity:
NameManaTypeText
Force of Vigor 2GGInstant If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
Evolving Door 2GArtifact {1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
Night's Whisper 1BSorcery You draw two cards and you lose 2 life.
Succumb to Temptation 1BBInstant You draw two cards and you lose 2 life.
Treacherous Greed 1WBInstant As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
Rod of Absorption 2UArtifact Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. {X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Chancellor of the Annex 4WWWCreature — Phyrexian Angel You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}. 5/6
Mandate of Peace 1WInstant Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Dosan the Falling Leaf 1GGLegendary Creature — Human Monk Players can cast spells only during their own turns. 2/2
Alpine Moon REnchantment As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
Page 129