Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thieving Varmint

1B · Creature — Varmint

Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. 2/1

Similar cards

Color identity:
NameManaTypeText
Narset, Enlightened Master 3URWLegendary Creature — Human Monk First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. 3/2
Tanuki Transplanter 3GArtifact Creature — Equipment Dog Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/4
Hall of Triumph 3Legendary Artifact As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
A-Blood Artist 1BCreature — Vampire Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life. 0/1
Energy Tap USorcery Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Cave-In 3RRSorcery You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
Kindred Denial 2UUInstant Counter target spell. Seek a card with the same mana value as that spell.
Shadows of the Past 1BEnchantment Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Skittering Horror 2BCreature — Phyrexian Horror When you cast a creature spell, sacrifice Skittering Horror. 4/3
The Celestus 3Legendary Artifact If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Page 172