Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thing from the Deep

6UUU · Creature — Leviathan

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. 9/9

Similar cards

Color identity:
NameManaTypeText
Sardian Avenger 1RCreature — Goblin Warrior First strike, trample Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. 1/1
Diamond Lion 2Artifact Creature — Cat {T}, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant. 2/2
Warmonger Hellkite 4RRCreature — Dragon Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn. 5/5
Lurking Green Dragon 3GCreature — Dragon Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying. 4/4
Zur the Enchanter 1WUBLegendary Creature — Human Wizard Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/4
Fodder Cannon 4Artifact {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
Caustic Bronco 1BCreature — Snake Horse Mount Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Mountain Mover 2RArtifact — Vehicle Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3
Fungusaur 3GCreature — Fungus Dinosaur Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. 2/2
Witch-Maw Nephilim GWUBCreature — Nephilim Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1
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