Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Think Twice

1U · Instant

Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Letter of Acceptance 3Artifact {T}: Add one mana of any color. {2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
Tomebound Lich 1UBCreature — Zombie Wizard Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card. 1/3
Guardian Project 3GEnchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Wistful Thinking 2USorcery Target player draws two cards, then discards four cards.
Piece It Together USorcery Starting intensity 1 Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one. Cards you own named Piece It Together intensify by 1.
Deadeye Brawler 2UBCreature — Human Pirate Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. 2/4
Chilling Trap UInstant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Stream of Unconsciousness UTribal Instant — Wizard Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Zephyr Boots 1Artifact — Equipment Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Arrester's Admonition 2UInstant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
Page 112