Card Codex

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17 May 2024: Card library updated.

Thinking Cap

1 · Artifact — Equipment

Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Stagecoach Security 4WCreature — Human Soldier When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5
Gust Walker 1WCreature — Human Wizard You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 2/2
Tightening Coils 1UEnchantment — Aura Enchant creature Enchanted creature gets -6/-0 and loses flying.
Oran-Rief Invoker 1GCreature — Human Shaman {8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. 2/2
Holy Light 2WInstant Nonwhite creatures get -1/-1 until end of turn.
Bone Flute 3Artifact {2}, {T}: All creatures get -1/-0 until end of turn.
Hell Swarm BInstant All creatures get -1/-0 until end of turn.
Infest 1BBSorcery All creatures get -2/-2 until end of turn.
Languish 2BBSorcery All creatures get -4/-4 until end of turn.
Marsh Gas BInstant All creatures get -2/-0 until end of turn.
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