Card Codex

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17 May 2024: Card library updated.

Thinking Cap

1 · Artifact — Equipment

Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Blazing Sunsteel 1RArtifact — Equipment Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip {4}
Glen Elendra Liege 1U/BU/BU/BCreature — Faerie Knight Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3
Strange Augmentation BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Vow of Duty 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Mishra's Domination 1REnchantment — Aura Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
Vow of Torment 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
Elbrus, the Binding Blade 7Legendary Artifact — Equipment Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip {1}
Benalish Marshal WWWCreature — Human Knight Other creatures you control get +1/+1. 3/3
Skinbrand Goblin 1RCreature — Goblin Warrior Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. 2/1
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