M:tG card similarity search
2U · Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Name | Mana | Type | Text |
---|---|---|---|
Merfolk Mesmerist | 1U | Creature — Merfolk Wizard | {U}, {T}: Target player mills two cards. 1/2 |
Academy Raider | 2R | Creature — Human Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. 1/1 |
Hekma Sentinels | 2U | Creature — Human Cleric | Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3 |
Dispense Justice | 2W | Instant | Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts. |
Molten Psyche | 1RR | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. |
Read the Tides | 5U | Sorcery | Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands. |
Canyon Crab | 1U | Creature — Crab | {1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. 0/5 |
Mage il-Vec | 2R | Creature — Human Wizard | {T}, Discard a card at random: Mage il-Vec deals 1 damage to any target. 2/2 |
Ghost Tactician | 4W | Creature — Spirit Spellshaper | {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5 |
Toil | 2B | Sorcery | Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.) |