Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thirst for Meaning

2U · Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

Similar cards

Color identity:
NameManaTypeText
Volrath the Fallen 3BBBLegendary Creature — Phyrexian Shapeshifter {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value. 6/4
Devour Intellect BSorcery Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Dart Throw Artifact — Attraction Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Witching Well UArtifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.
Behold the Beyond 5BBSorcery Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Remorseless Punishment 3BBSorcery Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.
Heightened Awareness 3UUEnchantment As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
Balloon Peddler 2UCreature — Human Spellshaper {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2
Dismissive Pyromancer 1RCreature — Human Wizard {R}, {T}, Discard a card: Draw a card. {2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. 2/2
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
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