M:tG card similarity search
3 · Artifact — Equipment
Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Mana Cache | 1RR | Enchantment | At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step. |
Blooming Cactusfolk | 3GG | Creature — Plant Druid | Trample At the beginning of your end step, nonland cards in your hand perpetually gain "This spell {1} costs less to cast." 5/5 |
Hate Weaver | 1B | Creature — Zombie Wizard | {2}: Target blue or red creature gets +1/+0 until end of turn. 2/1 |
Flowstone Overseer | 2RRR | Creature — Beast | {R}{R}: Target creature gets +1/-1 until end of turn. 4/4 |
Force Bubble | 2WW | Enchantment | If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble. |
Dawnbreak Reclaimer | 4WW | Creature — Angel | Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. 5/5 |
Scorchwalker | 3R | Creature — Elemental | Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. 5/1 |
Zhur-Taa Swine | 3RG | Creature — Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4 |
The Master, Mesmerist | 2UB | Legendary Creature — Time Lord Rogue | {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. 3/3 |
Territorial Witchstalker | 1G | Creature — Wolf | Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. 2/3 |