M:tG card similarity search
3 · Artifact — Equipment
Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Angelic Reward | 3WW | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has flying. |
Arcane Flight | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. |
Magefire Wings | UR | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and has flying. |
Nimbus Wings | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 and has flying. |
One With the Wind | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. |
Spectral Flight | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. |
Wings of Hope | WU | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3 and has flying. |
Sea Gate Banneret | W | Creature — Kor Warrior | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2 |
Vihaan, Goldwaker | RWB | Legendary Creature — Dwarf Warlock | Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3 |
Grafted Exoskeleton | 4 | Artifact — Equipment | Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2} |